The Photo Mode demo project serves as a guide for implementing virtual photography features within your PC or console Unity projects, enabling players to capture and customize in-game screenshots. It includes examples for handling camera positioning, photo adjustments, filter effects, and more.
Within the Games-Production organization at Unity, I assumed the role of technical lead, overseeing a compact yet proficient team. Our primary objective was to develop a demo that served as an instructive example, showcasing the utilization of key Unity features including the Universal Render Pipeline, Shadergraph, Input System, and Unity Events. I spearheaded the implementation of full-screen rendering effects and the creation of shaders. Additionally, I generated educational content such as a comprehensive YouTube video, designed to highlight the demo and its underlying components.