This project uses the Havok Physics Engine in an OpenGL / C++ demo. It features a drivable truck that the player controls using an Xbox One controller. The truck is defined as a Havok Vehicle and all physics interactions shown are calculated via Havok. The audio heard is played using the Base Audio Library.
Havok phantom objects surround the multiple sets of boxes and detect the vehicle entering them. Base Audio Library is then used to play a sound (it sounds like a laser gun). The blue ice in the middle is used to demonstrate multiple surface frictions.
This demo was developed as a college project within the Game Development - Advanced Programming curriculum at Fanshawe College.