In Dune Sea you guide a migrating bird that’s been separated from its flock due to a catastrophic event. Somehow a fertile area has been transformed into a hostile and desolate wasteland. In order to survive, you would need to fly across beautiful landscapes of this strange and foreign land while collecting items and avoiding predators.
Within the ranks of Joydrop Ltd, I was an integral member of a compact team entrusted with the undertaking of porting Dune Sea, a game originally developed for PC by Frolic Labs, to the Nintendo Switch. As part of this venture, my primary focus revolved around the optimization of rendering techniques and code, ensuring seamless compatibility and optimal performance of the game on the Switch.