As a child, I remember staying up late, absorbed in the stories unfolding on the screen. Whether it was an animated adventure or my favorite game, I was fascinated by how technology could bring ideas to lifeāat least until my mom caught me and sent me to bed. That curiosity led me to coding, where I discovered the joy of building interactive experiences and blending the digital with the real world.
Over the past decade, I've established myself as a seasoned professional developer. My journey has taken me through collaborations with major financial institutions like TD, educating the next generation of programmers at Fanshawe College, and creating video games with industry leaders such as Ubisoft and Unity. Beyond my professional work, I enjoy tinkering with creative projects through my personal venture, Analog Casual Studios, and spending my free time cycling, kayaking, and woodworking.
Taught INFO-6016 Network Programming, and created INFO-3120 Introduction to Programming Commercial Game Engines, as a Part-Time Professor at Fanshawe College's School of Information Technology.
Game Jams are my favourite developer events which is why I've helped organize the London Game Jam (LoJam) since the first event in 2017. My aim is to create an inclusive and creative environment for game dev experimentation and incubation.
Founded in 2014 Analog Casual Studios was my starting point in gaming. After creating my first game with a friend we decided to brand ourselves under the name Analog Casual Studios. The brand lives on as an umbrella to release personal projects under.
Starting with the inaugural event in 2016, I was a principal organizer of Game Slice through my work at Joydrop Ltd. We aimed to provide free and professional feedback in this industry-only event focusing on unreleased games.