This project uses the Havok Physics Engine in a OpenGL / C++ demo. It features a drivable truck which the player controls using an Xbox One controller (keys also work but it was designed with controller in mind). The truck is defined as a HavokVehicle and all physics interactions shown are calculated via Havok. The audio heard is played using the Base Audio Library.
Havok phantom objects surround the multiple sets of boxes and detect the vehicle entering them. Base is then used to play a sound (it sounds like a laser gun). The blue ice in the middle is used to demonstrate multiple surface frictions.